IT’S HERE! dipl.io 1.0 is released. I started dipl.io late October 2014 (!). Its goal was lofty, perhaps too lofty: write a complete front-end and server from scratch to handle web requests and adjudicate games. I got close to that goal,…Continue Reading →
The last planned commit to dipl.io’s core functionality has been made. All features necessary for a complete game of Diplomacy should be present and working. Barring emergency changes I will package this as 1.0 in a few days.
Great news! A new version of dipl.io is being rolled out right now that lays the foundations of in-game press. Much is to be desired, of course. It’s read-only (no responding), and some UX elements are missing or funky. The…Continue Reading →
Now that dipl.io is in cahoots with Diplicity (the successor to Droidippy), it will be possible to play the same games on both Android and your favourite web browser. There are still significant gaps in dipl.io’s feature set that prevent…Continue Reading →
While migrating to a new server I made restoring this blog a lower priority, causing several months of downtime. Sorry about that! A shame, too, because there has been a major shakeup. dipl.io is no longer aiming to be an end-to-end solution,…Continue Reading →
The process for converting text file archives of Diplomacy games into dipl.io games is set in stone at this point. The results are outstanding. A processed game demonstrates the good, but more importantly, the bad. On one hand, maps are taking…Continue Reading →
Developing dipl.io with a low profile creates a sort of self-fulfilling prophecy. There are no active or past games to demo, so prospective users remain wary of joining, and understandably so. That barrier needs to be broken down. It is time to…Continue Reading →
I see a few games are approaching their starting points, which is great. I am hauling ass to have everything ready before a seventh player joins. Players should keep in mind a few things: Until dipl.io hits version 0.1, I…Continue Reading →
dipl.io 0.0.6 has been released. It contains no new user-facing features, and yet it’s the biggest change yet. We’ve migrated from one database (MongoDB) to another one I feel more comfortable troubleshooting and developing (PostgreSQL). If you see something awry, please…Continue Reading →
Greetings from VEN! I’m on vacation, but will be back to stabbing shortly.