dipl.io 1.0 Released
IT’S HERE! dipl.io 1.0 is released.
I started dipl.io late October 2014 (!). Its goal was lofty, perhaps too lofty: write a complete front-end and server from scratch to handle web requests and adjudicate games. I got close to that goal, but teaming up with diplicity was the right decision to get this app out and publicised.
So what now? I’m establishing a new workflow to maintain quality control.
- Changes will be tied to GitHub tickets. No ticket, no code.
- Versioned releases will be made up of tickets.
- A new changelog will contain autogenerated release notes.
This all starts now, with a planned 1.0.1 release. It will have important fixes (if any are needed), quick improvements, and the like.