IT’S HERE! dipl.io 1.0 is released. I started dipl.io late October 2014 (!). Its goal was lofty, perhaps too lofty: write a complete front-end and server from scratch to handle web requests and adjudicate games. I got close to that goal,…Continue Reading →
Archive for April 2017
The last planned commit to dipl.io’s core functionality has been made. All features necessary for a complete game of Diplomacy should be present and working. Barring emergency changes I will package this as 1.0 in a few days.