Archive for June 2015

On to 0.0.5!

A few weeks ago I rolled out 0.0.4, which demonstrates many of the game creation/joining features that can be expected in the final version. I got a fair amount of good feedback, and I will use 0.0.5 as an opportunity…Continue Reading →

The API, Part I

Every now and then I’ll throw in notes about the technology behind dipl.io. Back in October, I opted to process data through a RESTful API done in Express. ‘Opted’ isn’t even the word, because it didn’t even get a second…Continue Reading →